Gates of Heaven Series by C. S. Lakin
|Map Across Time (Gates Of Heaven V2)
By C. S. Lakin
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An ancient curse plagues the kingdom of Sherbourne, and unless it is stopped, all will fall to ruin. The King, obsessed with greed, cannot see the danger. But his teenage twin children, Aletha and Adin, know they must act. A hermit leads Adin to a magical map that will send him back in time to discover the origin of the curse. Once back, Adin must find the Keeper, who protects the Gate of Heaven, but all he has is a symbol as a clue to guide him. Unbeknown to Adin, Aletha follows her brother, but they both arrive in Sherbourne’s past at the precipice of a great war, and there is little time to discover how to counteract the curse.
One unexpected disaster after another forces the twins to make difficult choices. Adin’s only hope to correct the past is to return to the future to manipulate events so his quest can succeed. Through his trials and failures, Adin learns that nothing can stop heaven from accomplishing its goal, and that all events work for the good of those who trust heaven. An epic fairy tale with surprising twists, embracing the enduring power of love and faith.
|Wolf Of Tebron (Gates Of Heaven V1)
By Lakin C S
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In classic fairy tale style, we embark on an enchanted journey with a young blacksmith--Joran--whose only desire is to live a peaceful, uncomplicated life in his forest village, a desire shattered by the sudden and bizarre disappearance of his wife, Charris. Later, Joran is plagued by nightmares of an unimaginable sea, where Charris remains trapped in a sand castle at the whim of the Moon. The goose woman insists he will find no rest from his nightmares until he solves the riddle of three keys. She tells him to travel the treacherous journey to the house of the Moon to find the answers he seeks.
Unable to ignore the urgings of his nightmares, Joran sets out north seeking the Moon. Leaving a town and family where he never felt truly at home, Joran's journey becomes more than just a search for his wife. His path also leads inward, for he must face emotions that have tormented him his entire life--feelings of alienation and anger, of despair and hurt. Along the way he rescues a wolf--a huge, imposing creature that becomes a companion, and eventually a trusted friend.
Joran has the uncanny ability to speak with animals, and learns from the wolf, Ruyah, that he can manipulate his dreams to affect the real world. With Ruyah's humor and guidance, Joran finds the courage and fortitude to press on, despite setbacks and disappointments. With the wolf by his side he endures the darkness at the end of the world and the ravings of the lunatic Moon, who sends him off--more confused than before--to the Palace of the Sun with a seemingly useless gift.
After trekking through a vast, unmerciful desert, Joran arrives at the Palace of the Sun, where he meets the Sun's mother, Sola. She helps Joran understand part of his riddle and then sends him, with the gift of a sunstone, to the cave of the South Wind, whom, she says, will finally reveal the truth to him about his wife--if he dares hear it. He and Ruyah travel south through jungle, and finally arrive at the cave. There Joran is swept along a vision where he sees his past, and in horror, learns truths that send him into deep despair. The South Wind dismisses him with one last gift--but like the other two gifts, he has no idea what they are for or how they will help him rescue his wife. She tells him to find the sea of his dreams--far west, beyond his imagining.